Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.
You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript―and have familiarity with JQuery and Ajax―this book will help you gain a working knowledge of WebGL through clear and simple examples.
"WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!"
―Giles Thomas, LearningWebGL.com
"synopsis" may belong to another edition of this title.
Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.
Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.
Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.
"About this title" may belong to another edition of this title.
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Paperback. Condition: New. Get a quick introduction to WebGL, the new standard for 3D rendering on the web. With WebGL, web developers can create games animations, data visualizations, product displays, and more using JavaScript, a web browser, and a standard web technology stack. If you're familiar with JavaScript, this concise book will help you gain a working knowledge of WebGL through clear and simple examples. Jump in and get started building your own 3D applications. Learn the core concepts of 3D graphics and how to implement them in WebGL Get insights from a well-known pioneer of 3D standards for the Web Develop working knowledge of rendering, texturing, animation, interaction and behaviors Gain access to inside information used by experienced 3D developers and video game programmers Learn how to apply WebGL in web production environments. Seller Inventory # LU-9781449323578
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