Beginning Java Game Development with LibGDX covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading this book, you will learn how to design video games and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, touchscreen), and create versions of your games for desktop computers and Android tablets.
The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/Mac OS X), web browsers, and smartphones/tablets (both Android and iOS).
Beginning Java Game Development with LibGDX teaches by example with five game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.
What you’ll learn
Who this book is for
You should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. Examples of intermediate-level Java topics that you will learn from this book include: data structures (lists, iterators, and dictionaries), exception handling, abstract classes, inner classes, and event-driven programming. You will also see software engineering practices in context, such as code refactoring, iterative development, and the creation of debugging features.
"synopsis" may belong to another edition of this title.
Lee Stemkoski is a professor of computer science and mathematics. He has been teaching Java Programming and Video Game Programming for the past five years. He has authored many scholarly articles as well as game development tutorials.
"About this title" may belong to another edition of this title.
Book Description Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, 2015. PAP. Condition: New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # IQ-9781484215012
Book Description aPress, United States, 2016. Paperback. Condition: New. 1st ed.. Language: English . Brand New Book ***** Print on Demand *****. Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.What You Will LearnHow to use the LibGDX framework to create a host of 2D arcade game case studiesHow to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOSHow to incorporate different control schemes, such as touchscreen, gamepad, and keyboardWho This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. Seller Inventory # AAV9781484215012
Book Description aPress, United States, 2016. Paperback. Condition: New. 1st ed.. Language: English . Brand New Book ***** Print on Demand *****.Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.What You Will LearnHow to use the LibGDX framework to create a host of 2D arcade game case studiesHow to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOSHow to incorporate different control schemes, such as touchscreen, gamepad, and keyboardWho This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. Seller Inventory # AAV9781484215012
Book Description Apress 12/21/2015, 2015. Paperback or Softback. Condition: New. Beginning Java Game Development with Libgdx. Book. Seller Inventory # BBS-9781484215012
Book Description Apress, 2018. Paperback. Condition: New. Never used! This item is printed on demand. Seller Inventory # 148421501X
Book Description Springer-Verlag Berlin and Heidelberg GmbH and Co. KG, 2015. PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # IQ-9781484215012
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Book Description Apress, 2015. Paperback. Condition: NEW. 9781484215012 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. For all enquiries, please contact Herb Tandree Philosophy Books directly - customer service is our primary goal. Seller Inventory # HTANDREE0972934
Book Description Apress. Paperback. Condition: New. 300 pages. Beginning Java Game Development with LibGDX covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading this book, you will learn how to design video games and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboardmouse, gamepad controllers, touchscreen), and create versions of your games for desktop computers and Android tablets. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (WindowsMac OS X), web browsers, and smartphonestablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with five game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What youll learnHow to use the LibGDX framework to create five 2D arcade game case studiesHow to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOSHow to incorporate different control schemes, such as touchscreen, gamepad, and keyboardWho this book is for You should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming. Examples of intermediate-level Java topics that you will learn from this book include: data structures (lists, iterators, and dictionaries), exception handling, abstract classes, inner classes, and event-driven programming. You will also see software engineering practices in context, such as code refactoring, iterative development, and the creation of debugging features. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Seller Inventory # 9781484215012
Book Description Apress. PAPERBACK. Condition: New. 148421501X Special order direct from the distributor. Seller Inventory # ING9781484215012