Practical Artificial Intelligence
Chapter 1: Logic & AI
Chapter 2: Automated Theorem Proving & First Order Logic
Chapter 3: Agents
Chapter 4: Mars Rover
Chapter 5: Multi-Agent Systems
Chapter 6: Communication in a Multi-Agent System using WCF
Chapter 7: Cleaning A multi-Agent System Problem
Chapter 8: Simulation
Chapter 9: Support Vector Machines
Chapter 10: Decision Trees
Chapter 11: Neural Networks
Chapter 12: Handwritten Digit Recognition
Chapter 13: Clustering & Multi-Objective Clustering
Chapter 14: Metaheuristics
Chapter 15: Vines & Copulas
Chapter 16: Game Programming
Chapter 17: Sliding Tiles Puzzle & Othello Game
Chapter 18: Reinforcement Learning
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