Most people use maps every day. But imagine a time when a map of a place didn't exist. Without a map, how would you get there? How would you know how to get around? Navigate through history as you learn the art, science, history, and importance of making maps. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.
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Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00102877676
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G1493866656I3N00
Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 53542239-6
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 36542035
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 36542035-n
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Most people use maps every day. But imagine a time when a map of a place didn't exist. Without a map, how would you get there? How would you know how to get around? Navigate through history as you learn the art, science, history, and importance of making maps. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Seller Inventory # LU-9781493866656
Quantity: Over 20 available
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Most people use maps every day. But imagine a time when a map of a place didn't exist. Without a map, how would you get there? How would you know how to get around? Navigate through history as you learn the art, science, history, and importance of making maps. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Most people use maps every day. But imagine a time when a map of a place didn't exist. Navigate through history as you learn the art, science, history, and importance of making maps with this innovative STEAM reader for 2nd grade. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781493866656
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Most people use maps every day. But imagine a time when a map of a place didn't exist. Without a map, how would you get there? How would you know how to get around? Navigate through history as you learn the art, science, history, and importance of making maps. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Seller Inventory # LU-9781493866656
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GB-9781493866656
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GB-9781493866656
Quantity: 10 available