The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields.
The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world―as researchers in mathematics and computer science―and in the professional world―as practitioners in fields as diverse as operations research, molecular biology, and robotics.
Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook.
A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.
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Csaba D. Toth is a professor of mathematics at Cal State Northridge, located in the city of Los Angeles, and a visiting professor of computer science at Tufts University in the Boston metro area. He is the author of more than 90 papers in discrete and computational geometry. His main research interests are in hierarchical subdivisions in low-dimensional spaces, topological graph theory, and geometric optimization.
Joseph O'Rourke is professor of Computer Science and of Mathematics at Smith College, and director of the Statistical and Data Science program. His research is in computational geometry, developing algorithms for geometric computations. He has authored or coauthored five books besides this Handbook. His most recent book, "How To Fold It," is written for high-school students.
Jacob E. Goodman is, along with Richard Pollack, a Founding Editor of the journal "Discrete & Computational Geometry." He retired from City College, C.U.N.Y. in 2008. The author of over 60 papers in algebraic geometry, combinatorics, and discrete geometry, he has spent most of his time since his retirement composing music and working on a mystery novel. Goodman received the Lester R. Ford Award from the MAA in 1990, and is a Fellow of the AMS.
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Hardcover. Condition: new. Hardcover. The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields.The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic worldas researchers in mathematics and computer scienceand in the professional worldas practitioners in elds as diverse as operations research, molecular biology and robotics.Discrete geometry has contributed signicantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young eld of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook.A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world and the professional world. This synthesis between discrete and computational geometry lies at the heart of this Handbook. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781498711395
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