Office (Object Lessons) - Softcover

Book 56 of 103: Object Lessons

Liming, Sheila

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9781501348679: Office (Object Lessons)

Synopsis

Object Lessons is a series of short, beautifully designed books about the hidden lives of ordinary things.

From its origins in the late 19th century to its decline in the 21st, Sheila Liming's Office narrates a cultural history of a place that has arguably been the primary site of labor in the postmodern economy.

During the post-war decades of the 20th century, the office rose to prominence in culture, achieving an iconic status that is reflected in television, film, literature, and throughout the history of advertising. Most people are well versed in the clichés of office culture, despite evidence that an increasing number of us no longer work in offices.

With the development of computing technology in the 1980s and 90s, the office underwent many changes. Microsoft debuted its suite of multitasking applications known as Microsoft Office in 1989, firing the first shot in the war for the office's survival. This book therefore poses the question: how did culture become organized around the idea of the office, and how will it change if the office become extinct?

Object Lessons is published in partnership with an essay series in The Atlantic.

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About the Authors

Sheila Liming is Associate Professor in the Writing program at Champlain College, USA, and author of What a Library Means to a Woman: Edith Wharton and the Will to Collect Books (2020).

Christopher Schaberg is Director of the Program in Public Scholarship at Washington University in St. Louis, USA, and the author of The Textual Life of Airports (2012), The End of Airports (2015), Airportness (2017), The Work of Literature in an Age of Post-Truth (2018), Searching for the Anthropocene (2019), Pedagogy of the Depressed (2021), and Adventure: An Argument for Limits (2023), all published by Bloomsbury. He is also the founding co-editor (with Ian Bogost) of Bloomsbury's Object Lessons book series.

Ian Bogost is an author and an award-winning game designer. He is Barbara and David Thomas Distinguished Professor in Arts & Sciences, Director of Film & Media Studies, and Professor of Computer Science and Engineering at Washington University in St. Louis. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing Editor at The Atlantic. Bogost is author or co-author of ten books, including Alien Phenomenology (2012)and Play Anything (2016).

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