Develop AI-powered apps and games for HoloLens and mixed reality headsets
This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects.
Advanced Microsoft technology expert Dawid Borycki shows how to:
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Dawid Borycki, is a biomedical researcher and software engineer with extensive experience in Microsoft technologies. He has executed many challenging software development projects for advanced device prototyping, including signal and image processing, control algorithms, embedded device interfacing, desktop (.NET C#), web (ASP.NET MVC), and mobile (Universal Windows Platform, Xamarin, Xamarin.Forms) programming. He is author of Programming for the Internet of Things: Using Windows 10 IoT Core and Azure IoT Suite.
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Paperback. Condition: new. Paperback. This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using todays breakthrough technologies -- including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and todays newest immersive headsets. One step at a time, youll learn how to: Set up a mixed reality development environment with all the tools youll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Acquire, display and process audio and video Send images from world-facing headset cameras to Microsofts computer vision machine learning modules Generate descriptions of what the user sees, and present them via text or speech Use mobile sensor readings to control content displayed through mixed reality headsets Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens-specific capabilities, including air gestures, spatial sound, and mapping Connect mixed reality experiences with real objects in the environment via the Vuforia Unity extension Write cross-platform 3D mixed reality apps with Xamarin UrhoSharp Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781509306879
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