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Do-It-Yourself Java Games: An Introduction to Java Computer Programming - Softcover

 
9781518789137: Do-It-Yourself Java Games: An Introduction to Java Computer Programming

Synopsis

UPDATED April 2023 with more details for how to install recent and future versions of Java.

Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. With this first book of the series, you'll create puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more, and discover how, when, and why Java programs are written the way they are.

Each book of the Do-It-Yourself Java Games series builds on skills taught in the previous book, yet each book is completely independent. You may start anywhere in the series based on your Java programming experience and current needs.

  • Do-It-Yourself Java Games: An Introduction to Java Computer Programming - learn the fundamentals of Java programming as you create fourteen different text-based games. No previous programming experience is required.
  • More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming - learn how to program windows, icons, and menus as you create ten more colorful, more interactive games.
  • Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games - learn to control multiple, simultaneous activities as you create eight more lively, audible games.
  • Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games - Learn to communicate across a network as you create seven games that you can play against friends on other computers.
All books in the series employ the same "discovery learning" approach to teach computer programming.

"synopsis" may belong to another edition of this title.

About the Author

Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considers herself to be a hobby programmer. She particularly enjoys programming computer games and working with all forms of computer graphics. Many years ago, Annette created course materials and taught a beginning programming class for 4th through 6th grade students. She enjoyed it so much that she always wanted to try making her course into a book. She finally did it in her book: Do-It-Yourself Java Games: An Introduction to Java Computer Programming. This book is the first in a planned series of do-it-yourself Java programming books, intended for junior high to high school students as well as adults, as a means to explore an interest in computer programming. Annette compiled a detailed tutorial of all the tips, tools, and techniques she has learned for getting a program to market, and for selling almost anything on the Internet, in her first book, This Little Program Went to Market. She currently sells her own software at www.godtlandsoftware.com.

From the Back Cover

Do you like playing computer games? Do you enjoy solving puzzles? If so, you may enjoy computer programming.

Are you a hands-on kind of person? Would you rather start on a project right away instead of first reading long chapters about how things work? Do you lose interest if too much technical information is presented at a time? If so, this may be the right book for you.

In this book you'll learn Java programming fundamentals while creating a wide variety of puzzles and games.

What is discovery learning?

  • Learn using a hands-on, "try-it" approach. Do the steps shown and see what happens.
  • Start writing complete programs right away.
  • Learn Java programming techniques more by doing programming than by reading about them.
  • Fill in the blanks to write the programs yourself. The answers are at the back of the book.
  • Discover how, when, and why Java programs are written the way they are.
What other people are saying:
"What a breath of fresh eye and mind-opening air your books are! By reading and doing the projects in your books I finally am starting to feel like I understand how the code I'm reading and writing works. The "Discovery Learning" method you use to teach is really helping me understand and learn a subject I thought I was too old or maybe just too academically unprepared for."

"First, the author is obviously a natural teacher and knows how to simply and clearly convey concepts that beginners and experienced programmers need to understand. But don't be fooled, this is not your typical programming 101 book. Without falling into either the " I'll crack a bunch of corny jokes to make learning FUN for the readers" or "I'll explain how to write the 'Hello World' program in 10 different ways", DIY Java Games lets you create 16 different Java projects that actually teach you how to write Java and construct programs FROM SCRATCH."

What's next? Look for the next books in the Do-It-Yourself Java Games series:
  • More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
  • Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games
  • Do-It-Yourself Multi-Player Java Games: An Introduction to Java Sockets and Internet-Based Games

"About this title" may belong to another edition of this title.

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