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More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming - Softcover

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More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.You'll learn to create windows and dialogs, to add...

About the Author

Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considers herself to be a hobby programmer. She particularly enjoys programming computer games and working with all forms of computer graphics.

Many years ago, Annette created course materials and taught a beginning programming class for 4th through 6th grade students. She enjoyed it so much that...

From the Back Cover

What is discovery learning?

  • Learn using a hands-on, "try-it" approach. Do the steps shown and see what happens.
  • Start writing complete programs right away.
  • Learn Java programming techniques more by doing programming than by reading about them.
  • Fill in the blanks to write the programs yourself. The answers are at the back of the book.
  • Discover how, when, and why Java programs are written the way they are.
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Godtland, Annette
ISBN 10: 1519187998 ISBN 13: 9781519187994
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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_400848078

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ISBN 10: 1519187998 ISBN 13: 9781519187994
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Paperback. Condition: new. Paperback. More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a maze, a dice game, a word game, a card game, and an image resizer program.This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming.The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781519187994

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