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More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming - Softcover

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9781519187994: More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming

Synopsis

More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a maze, a dice game, a word game, a card game, and an image resizer program.This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming.The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

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About the Author

Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considers herself to be a hobby programmer. She particularly enjoys programming computer games and working with all forms of computer graphics.

Many years ago, Annette created course materials and taught a beginning programming class for 4th through 6th grade students. She enjoyed it so much that she always wanted to try making her course into a book. She finally did it in her book: Do-It-Yourself Java Games: An Introduction to Java Computer Programming. This book is the first in a planned series of do-it-yourself Java programming books, intended for junior high to high school students as well as adults, as a means to explore an interest in computer programming.

Annette compiled a detailed tutorial of all the tips, tools, and techniques she has learned for getting a program to market, and for selling almost anything on the Internet, in her first book, This Little Program Went to Market. She currently sells her own software at godtlandsoftware.com.

From the Back Cover

What is discovery learning?

  • Learn using a hands-on, "try-it" approach. Do the steps shown and see what happens.
  • Start writing complete programs right away.
  • Learn Java programming techniques more by doing programming than by reading about them.
  • Fill in the blanks to write the programs yourself. The answers are at the back of the book.
  • Discover how, when, and why Java programs are written the way they are.
What other people are saying:
"What a breath of fresh eye and mind-opening air your books are! By reading and doing the projects in your books I finally am starting to feel like I understand how the code I'm reading and writing works. The "Discovery Learning" method you use to teach is really helping me understand and learn a subject I thought I was too old or maybe just too academically unprepared for."

"Your books are absolutely wonderful. I'm intending to use them for my four week January Term course Game Programming (CISC 118)." It is a course for liberal arts students who have never programmed before."

"Thanks for publishing these 2 books, they gave me the practice which enabled me to pass the OCJP 6 exam, and other practical tips."

"I've been having a blast getting started on the second book."

What's next? Look for the other books in the Do-It-Yourself Java Games series:
  • Do-It-Yourself Java Games: An Introduction to Java Computer Programming
  • Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games
  • Do-It-Yourself Multi-Player Java Games: An Introduction to Java Sockets and Internet-Based Games

"About this title" may belong to another edition of this title.

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ISBN 10: 1519187998 ISBN 13: 9781519187994
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Paperback. Condition: new. Paperback. More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a maze, a dice game, a word game, a card game, and an image resizer program.This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming.The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781519187994

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