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Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games - Softcover

 
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Synopsis

Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not.You'll learn more advanced programming techniques as you create 8 new games with sound and animation. You'll learn to use abstract classes, interfaces, state-driven programming, and the model/view/controller design.This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming.The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

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From the Author

This is the third book in my Do-It-Yourself Java Games series and by far the biggest book yet.  These are the three books I had planned for this series from the very beginning.  I'm happy to finally have all three done. I hope you enjoy working on the games in this book.

I want to thank those of you who have left me such positive reviews.  These books take a lot of work to write.  Such positive feedback has encouraged me to continue writing more such books. So I'm not done writing yet.  I have ideas for more books that I might like to add to this series.

From the Back Cover

What is discovery learning?

  • Learn using a hands-on, "try-it" approach. Try the steps as instructed and see what happens.
  • Start writing complete programs right away.
  • Learn Java programming techniques more by doing than by reading.
  • Fill in the blanks to write the programs yourself.  The answers are at the back of the book.
  • Discover how, when, and why Java programs are written the way they are.
What other people are saying about this series:
"I have taught introductory programming courses for many years. These are the best books I have ever used for getting students interested in and excited about computer programming. A number of the students have actually gone on to become computer science majors. These students have proven to have an excellent background for more advanced courses. . . . I've never seen students get so excited by textbooks."

"Within minutes a project begins taking shape on the computer screen, for immediate feedback and reward. The project proceeds in baby steps, so every time you write a line or two of code you see exactly what that code does. Every page has fill-in-the-blanks sections, encouraging you to actually think about what should be next rather than just quickly copying the author's code. The many projects have a very nice progression from very simple to moderately complex."

"What makes Annette so good and unique is that she is the perfect combination of someone who really understands her subject matter and someone who knows how to teach that subject without being boring or condescending."

"I've been having a blast getting started on the second book."

What's next? Look for the other books in the Do-It-Yourself Java Games series:
  • Do-It-Yourself Java Games: An Introduction to Java Computer Programming
  • More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
  • Do-It-Yourself Multi-Player Java Games: An Introduction to Java Sockets and Internet-Based Games

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