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Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, the Matrix. New rules provide a faster-playing version of decking through the Net, update Shadowrun technology, and offer new equipment and equipment rules. This sourcebook also includes rules for playing otaku, the mysterious technoshamans who seem to live in the Matrix, and offers the most current information about Matrix law and artificial intelligence. Virtual Realities 2.0 replaces the Virtual Realities sourcebook.
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Book Description Fasa, 1995. Paperback. Condition: New. New edition. Seller Inventory # DADAX1555602711
Book Description Fasa, 1995. Paperback. Condition: New. Brand New!. Seller Inventory # VIB1555602711