Libraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they're already attracted. Here, two innovative YA librarians show you how to capitalize on the latest trends--from TV, movies, and music to indie and niche interests--by incorporating them into compelling, creative programs. Casual and fun to use, the book encompasses both traditional and Web 2.0 participatory programming, offering practical ideas, program templates, and step-by-step outlines of methods, supplies, and resources. Chapter coverage includes: the philosophy of services to teens and tweens, policies, targeting populations, collection building, innovative programming using everything from reality television to music to gaming, tween and teen spaces (both physical and virtual spaces) marketing, outreach. Providing answers to questions such as 'What will I do with my summer program?' or 'How can I incorporate something educational into our library s gaming theme?' this time-saving, soup-to-nuts resource is perfect for librarians working with newer technologies, as well as those looking to add some pop to traditional programming formats.
"synopsis" may belong to another edition of this title.
"This guide will assist librarians in marketing programs through branding, information-gathering, and a variety of methods of promotion, including print, social networks, and even a 'street team' of word-of-mouth approach…this is a handy guide." --School Library Journal, June 2011
"The focus on pop culture is a great tool to enhance library programming and get teens and tweens involved. Although the programming ideas revolve around specific aspects of pop culture today, they could easily be adapted to new fads, as the authors advocate--many of these ideas could be recycled indefinitely...Overall, the book is brimming with great ideas in a compact place." --VOYA, August 2011
"This fun and informative book is sure to get your creative juices flowing, and the teens in your library will love the events." --YALS, Fall 2011
"Practical ideas, forms, photographs, diagrams, and additional resources are provided for a wide variety of programs. Though geared to the public librarian, the school librarian will find useful tips on how to develop a teen/tween collection and library space, and market the library program." --Library Media Connection, January/February 2012
"About this title" may belong to another edition of this title.
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. 1st Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 6097544-6
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 1st edition. 220 pages. 11.25x8.50x0.75 inches. In Stock. Seller Inventory # x-155570722X
Quantity: 2 available
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnLibraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they re already attracted. Here, two innovative YA librarians show you how to capitali. Seller Inventory # 448112441
Quantity: Over 20 available
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Create, Relate, & Pop [at] the Library | Services and Programs for Teens & Tweens | Erin Helmrich (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2011 | Neal-Schuman Publishers, Inc. | EAN 9781555707224 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Seller Inventory # 108657494
Quantity: 5 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Libraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they're already attracted. Here, two innovative YA librarians show you how to capitalize on the latest trends--from TV, movies, and music to indie and niche interests--by incorporating them into compelling, creative programs. Casual and fun to use, the book encompasses both traditional and Web 2.0 participatory programming, offering practical ideas, program templates, and step-by-step outlines of methods, supplies, and resources. Chapter coverage includes: The philosophy of services to teens and tweens Policies Targeting populations Collection building Innovative programming using everything from reality television to music to gaming Tween and teen spaces (both physical and virtual spaces) marketing Outreach Providing answers to questions such as 'What will I do with my summer program ' or 'How can I incorporate something educational into our library's gaming theme ,' this time-saving, soup-to-nuts resource is perfect for librarians working with newer technologies, as well as those looking to add some pop to traditional programming formats. Seller Inventory # 9781555707224
Quantity: 1 available