Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.
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Kawick, who has worked on a number of game titles, assumes the reader is wildly interested in real-time strategy (RTS) and real-time tactical (RTT) games and has a strong working knowledge of the C++ programming language. This is not a simple introductory guide, as he covers everything from graphics to artificial intelligence and tile management to game engine design. While useful to advanced-level programmers, the book will also attract ambitious novices who want to learn how to design games.
Copyright 1999 Reed Business Information, Inc.
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