This book covers the topic of ShaderX programming, a game development skill in great demand.
"synopsis" may belong to another edition of this title.
Wolfgang Engel is also the editor of ShaderX2: Shader Programming Tips & Tricks with DirectX 9 and the editor and a coauthor of Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks. He spoke at GDC 2003 and at Vision Days 2003 in Copenhagen, Denmark.During his career in the game industry he built up two small game development units.
"About this title" may belong to another edition of this title.
Seller: HPB Inc., Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_489738514
Seller: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Germany
Condition: gut. 2003. Wordware Game Developer's Library: ShaderX2: Introduction & Tutorials With DirectX 9 In englischer Sprache. pages. Seller Inventory # BN338457
Quantity: 1 available