This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.
"synopsis" may belong to another edition of this title.
Fletcher Dunn is the principal programmer at Terminal Reality, where he has worked on Nocturne and 4x4 Evolution and is currently lead programmer for BloodRayne. He has developed games for Windows, Mac, Dreamcast, Playstation II, Xbox, and GameCube.
Ian Parberry is a professor of computer science at the University of North Texas and is internationally recognized as one of the top academics teaching computer game programming with DirectX. He is also the author of Learn Computer Game Programming with DirectX 7.0 and Introduction to Computer Game Programming with DirectX 8.0.
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Seller: Dream Books Co., Denver, CO, U.S.A.
Condition: good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly! Seller Inventory # DBV.1556229119.G
Seller: HPB-Red, Dallas, TX, U.S.A.
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Seller: HPB-Diamond, Dallas, TX, U.S.A.
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Seller: clickgoodwillbooks, Indianapolis, IN, U.S.A.
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Seller: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.
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Seller: Anybook.com, Lincoln, United Kingdom
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Seller: BennettBooksLtd, Los Angeles, CA, U.S.A.
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Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 1st edition. 476 pages. 9.00x7.25x1.50 inches. In Stock. Seller Inventory # 1556229119
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