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The HARP Codex is a book of magic. In its pages you will find lots of magic that can be used to expand the depth and breadth of magic within your game. You get dozens and dozens of all new spells along with rules for allowing players to learn spells through membership in Guilds rather than fixed professions. Additionally, the Codex brings you 4 all new professions, to allow you to expand your game in all new directions:
· Adventurer - a jack-of-all-trades, able to round out any group and provide solid support.
· Druid - a nature priest who incorporates all aspects of nature; animal, vegetable, and even a bit of the elemental.
· Mystic - he is the epitome of mental control, for both his own mind, and the minds of others.
· Shadowblade - a true night person, the darkness is his element.
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