Make VRML worlds come alive with this tutorial reference. This book gives step-by-step examples to allow readers to learn from real-world behaviors. Actual Java code examples show users exactly how behaviors work within the new VRML 2 specifications.
"synopsis" may belong to another edition of this title.
Incorporating Java into VRML-created 3D worlds allows normally static virtual worlds to truly come alive with interactivity and excitement. Java for 3D and VRML Worlds shows the growing numbers of VRML programmers how to take their 3D worlds to the next level of reality. - Includes step-by-step examples from actual 3D worlds
- Provides coverage of the new VRML 2.0 specifications
- Sample Java code is located on the book's home page on the Web
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