An introduction to computer graphics that eschews the specialized jargons of mathematics and computer science in favor of colorful illustrations accompanied by clear, step-by-step explanations which describe how computers do what they do when they draw pictures. It explains how computers draw the simple shapes that are fundamental to even the most complex images; how computers improve image quality and bring out detail; how three-dimensional modeling and rendering enable computers to store mathematical models of real-world objects and generate realistic pictures from them; and how animators produce the special effects seen in movies. Annotation c. by Book News, Inc., Portland, Or.
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