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Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. - The fundamental mathematics used in graphics programs - The basics of the graphics pipeline - BSP trees - Ray tracing - Surface shading - Texture mapping Advanced topics include: - Curves and surfaces - Color science - Global illumination - Reflection models - Image-based rendering - Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices---a refresher for professionals.
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Peter Shirley is an Associate Professor of Computer Science at the University of Utah. He is a member of the Visual Simulation Group, whose work focuses on the creation of images for the human visual system, inlcuding static and dynamic imagery for traditional displays and immersive environments.
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Book Description A K Peters/CRC Press, 2002. Hardcover. Condition: New. Never used!. Seller Inventory # P111568811241
Book Description A K Peters/CRC Press. Hardcover. Condition: New. 1568811241 New Condition. Seller Inventory # NEW99.1721855
Book Description A K Peters/CRC Press, 2002. Hardcover. Condition: New. Seller Inventory # DADAX1568811241
Book Description Condition: New. This is Brand NEW. Seller Inventory # Overseaspress-15112018-884
Book Description A K Peters/CRC Press, 2002. Condition: New. book. Seller Inventory # M1568811241
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