This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
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Kelvin Sung, Peter Shirley, Steven Baer
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Kelvin Sung, Peter Shirley, Steven BaerPreface, List of Tutorials, Introduction, I Elements of Interactive Programs, II Essential Concepts: Presented in 2D, III The Third Dimension, IndexThis undergraduate-level computer graphics text provides th. Seller Inventory # 596328035
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