"synopsis" may belong to another edition of this title.
This new edition has been revised and updated to include OpenGL 1.2, which offers more features and tighter integration with hardware accelerators than any earlier version. Sections are logically broken down into graphics fundamentals and an introduction to OpenGL, the "Meat and Potatoes" of OpenGL rendering, and the specifics of OpenGL programming for Windows.
Long on examples and function descriptions, the book is a bit short on pictures, color plates, and screen shots. However, the accompanying CD-ROM has all the examples used in the book, some other exciting examples of OpenGL programming (the flight simulator with the terrain generator is remarkably smooth, for example), and the OpenGL library toolkits (GLUT 3.7, MESA 3, ZLIB 1.1.3, and others). It doesn't contain, however, a searchable electronic version of the book, which would have been very valuable given its complexity. But the book is thorough, and it covers every aspect of OpenGL programming, making it a good reference for anyone who codes for graphics applications, in spite of its shortcomings. --Mike Caputo
"About this title" may belong to another edition of this title.
Shipping:
US$ 4.00
Within U.S.A.
Book Description Paperback. Condition: new. New. Fast Shipping and good customer service. Seller Inventory # Holz_New_1571691642
Book Description Paperback. Condition: new. New. Seller Inventory # Wizard1571691642
Book Description Paperback. Condition: new. New Copy. Customer Service Guaranteed. Seller Inventory # think1571691642
Book Description Condition: new. Seller Inventory # FrontCover1571691642
Book Description Condition: New. Book is in NEW condition. Seller Inventory # 1571691642-2-1
Book Description Paperback. Condition: New. Seller Inventory # Abebooks412765
Book Description Condition: New. New. In shrink wrap. Looks like an interesting title! 2.7. Seller Inventory # Q-1571691642