A book/CD-ROM package teaching how to use the Direct3D API to create real-time, 3D graphics. Coverage includes working with color, making movies, the DirectDraw interface, and debugging, with b&w illustrations and a glossary. The accompanying CD-ROM contains DirectX 2 SDK, sample code, examples, and C++ wrappers for product classes. For programmers familiar with C++. Annotation c. by Book News, Inc., Portland, Or.
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In 3D Graphics Programming for Windows 95, Nigel Thompson develops a C++ wrapper library for DirectX, an applications programming interface that has become the de facto standard for games programming on Windows 95 platforms. The book comes with a CD-ROM that contains sample code, interesting examples, and the DirectX 2 Software Development Kit (SDK). The advantage of working with a package such as this one is that it effectively hides mundane details and lets you focus on the creative aspects of computer graphics.
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