An introduction to the most advanced and powerful techniques for creating fast, high-impact graphics in the Windows environment provides coverage of such topics as optimization, true-color display modes, and key framing, with a host of ready-to-run optimized graphics programs on the accompanying CD-ROM. Original. (Intermediate).
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Stan Trujillo (Oakhurst, CA) has done programming work for Los Alamos National Laboratories, the California Institute of Technology, and the U.S. Department of Energy in areas such as graphics, neural nets, and distributed computing. He is an author of Cutting-Edge Direct3D Programming, C++ Games Programming, Windows 95 Games Programming, and other computer books.
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