Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation c. by Book News, Inc., Portland, Or.
"synopsis" may belong to another edition of this title.
The publisher is developing a collection of marketplace books similar to Writer's Digest's series for authors, focusing on the digital marketplace of games, software, 3D modeling, and the web. This first book includes discussions of costs, the history of computer games, game design, venture capital, getting a job in the industry, console development, software publishers, legal issues, market analysis, and business plans. The successful fulfillment of a very good idea, this belongs in both reference and circulating collections.
Copyright 1998 Reed Business Information, Inc.
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