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Teaching Graphic Design: Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs - Softcover

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9781581153057: Teaching Graphic Design: Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

Synopsis

This priceless teaching tool features more than 70 proven-effective programs from the country’s leading graphic design schools. Spanning from traditional, “bricks and mortar” approaches to the ever-widening digital frontier of graphic design, these syllabi include detailed introductions, weekly breakdowns, project suggestions, and selected readings, as well as offer valued background material on the history, social responsibility, and cultural impact of design. More than an instructor’s guide, Teaching Graphic Design is a self-contained chronicle of the past, present, and future of the art and the industry. • No other book on the market shares graphic design course syllabi in such a comprehensive manner• Allows first-time educators to build a lesson plan based on proven successful approaches • Features more than 70 contributors from almost every imaginable design arena, including multimedia courses, design history, and professional practice

Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.

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About the Author

Steven Heller is the co-chair of the School of Visual Arts MFA Design / Designer as Author + Entrepreneur Program. He is the author, coauthor, and editor of over 170 books on design, social satire, and visual culture. He is the recipient of the 2011 Smithsonian National Design Award for "Design Mind." He lives in New York City.

Excerpt. © Reprinted by permission. All rights reserved.

Those Who Teach

The old Woody Allen line "Those who can t do, teach; and those who can t teach, teach gym" is not applicable to graphic design education. I don t know of any design schools that even have a gym. I also don t know of many graphic design teachers who became educators because they could not hack it in the work-a-day world.

Teaching is dedicated work, and I ve learned that being a good teacher is not as easy as simply passing on one s knowledge base to others. Some great designers with formidable experience are pathetic teachers. Good design educators must have the ability to relate to students, engender trust, show compassion, and instill ideas, techniques, and abilities.

A teacher must be generous to a fault, but not entirely selfless. A teacher must have the courage and confidence of her convictions, yet know when to bend if necessary. A teacher must create a program that will encourage his students to learn how to learn, and then know when to leave the rest up to them. Incidentally, a teacher must be a mentor, which is easy to say but difficult to be.

I have "taught" in design and illustration programs for over two decades, but until I became co-chair of the School of Visual Arts MFA/Design program in 1996, I had not realized that I was not the kind of teacher I have described above. Rather, I am a lecturer, and the distinction is significant. Although a teacher must also give lectures, a lecturer is not always a teacher in the Platonic, Socratic, or any sense of the word. Frankly, as an administrator I have to juggle many balls, but as a lecturer all I have to do is stand in front of a class and confidently and enthusiastically convey my material as the students passively listen. They certainly get a lot of information, but I do not take them to the next stage of discovery. That s the job of a teacher. What I provide is the raw data, while a true teacher uses this material as a foundation for building knowledge and experience. As a lecturer I may leave the students interested, but a good teacher then guides them into immersion, analysis, and critique, which leaves them inspired and hungry for more.

I have watched inspiring teachers teach and it is a grueling mental and physical activity (not to watch, mind you, but to teach). To do it correctly a teacher must balance the requisites of the class, needs of the students, and expectations of the school, and still have a fresh result. An individual educator s energy and charisma is essential to the fulfillment of this process, but the syllabus is her blueprint, roadmap, and manifesto rolled into one. I don t have to stress the role of a syllabus to anyone reading this book, but it is nonetheless necessary to emphasize the unsung cumulative importance of this document as a building block in all design education.

In all but one of the earlier volumes in the Allworth Press Education of . . . series, which I have edited, I included sections devoted to syllabi because they provide indelible, concrete examples of the education process. It was also fascinating to read the unique variations on fundamental classes and ideas behind new and innovative ones. In addition, the syllabi in these books were presented as models for any teachers in need of inspiring ideas for teaching their classes. Of course, these syllabi alone are not panaceas for ailing departments; how the teacher presents his material makes all the difference, but the ideas and methodologies in these syllabi from all parts of the world and at all levels of experience can be valuable in structuring pedagogy.

Given the large number of truly winning syllabi found in hundreds of university programs and art/design schools, I felt it would be beneficial to have a volume entirely dedicated to collecting as many as possible in the form that they are presented to students. I was not at a loss.

Divided into three sections undergraduate, undergraduate/graduate, and graduate are over fifty such examples of courses ranging from basic to intermediate to advanced to eccentric. The focus is on graphic design studio classes with examples of multimedia (Web, film, and games) courses. Design history and professional practice is also included.

Most syllabi follow the same fundamental structure (introduction/purpose, requirements, weekly breakdown, projects, selected reading, etc.), which is how they appear here. Some are more detailed than others, but I have only edited them to eliminate redundancies. Although all of the syllabi came with examples of student work, owing to space constraints I am showing only a few visuals where necessary.

When asked to submit to this volume, not one teacher balked; in fact, they were all extremely anxious to share their methods with others in the education community. Some critics argue that standardized curricula should be instituted throughout design education, and maybe this idea has merit. But judging from the diverse syllabi, even the most rudimentary type class benefits from a modicum of individuality. While suggesting ways of developing standard curricula, the syllabi presented here indicate that it takes a great teacher to inspire and a great course to expand a student s horizons.

- Steven Heller

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