A helpful handbook for game programmers explains how to designa and construct a complete 3D outdoor game engine, covering such topics as C++ engine design, math and geometry primers, DirectX 9, animation, lighting, and effects and furnishing a CD-ROM containing source code for each chapter, a sample game, a game engine, sample artwork, DirectX 9 SDK, and 3D models. Original. (Advanced)
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Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on a number of successful games with several game development companies. He currently works as an Xbox programmer for Bungie Studios, and has contributed to all three volumes of the Game Programming Gems series.
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