Items related to Animating Real-Time Game Characters (Game Development...

Animating Real-Time Game Characters (Game Development Series) - Softcover

Steed, Paul

 
9781584502708: Animating Real-Time Game Characters (Game Development Series)

Synopsis

Explains how to utilize 3ds max and Character Studio to animate game characters in real-time, demonstrating a wide variety of programming techniques and tools, along with design, modeling, texturing, sound effects, rigging and keyframing, motion capture, and other useful topics. Original. (Intermediate)

"synopsis" may belong to another edition of this title.

About the Author

For the past eleven years, Paul Steed has been modeling and animating for hugely successful games such as the Wing Commander and Quake series. He is a regular speaker at the Game Developers Conference and serves on the Game Developer magazine advisory board. He is also the author of the best-selling Modeling a Character in 3ds max.

"About this title" may belong to another edition of this title.