Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.
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Editor Bio Steve Rabin is a video game industry veteran with over twelve years experience. He currently works in developer relations at Nintendo of America, Inc., and has written AI for several published games. In addition to serving as editor for this series, Steve has written several articles in the Game Programming Gems series and served as the AI section editor for volume 2. He has spoken on AI at the Game Developers Conference and holds a BS in computer engineering from the University of Washington, where he is currently completing an MS degree.
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