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With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today's platforms, while preparing for the new technology looming on the horizon and with the tools provided here, you can! So dig into this new collection and put it to work.
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Kim Pallister is a Technical Marketing Manager and Processor Evangelist with Intel¿s Software and Solutions Group. He is currently focused on realtime 3D graphics technologies and game development. He has contributed many articles to the series and was the Programming section editor in Volume 3.Review:
SECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 ARTIFICIAL INTELLIGENCE SECTION 4 PHYSICS SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYER SECTION 7 AUDIO About the CD-ROM
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Book Description Charles River Media. Condition: new. Seller Inventory # think1584503521
Book Description Condition: New. New. Seller Inventory # FX-1584503521
Book Description Charles River Media, 2005. Hardcover. Condition: New. 1. Seller Inventory # DADAX1584503521
Book Description Charles River Media, 2005. Condition: New. book. Seller Inventory # M1584503521
Book Description Condition: New. New. Seller Inventory # F-1584503521