Introduction to Game Development (Game Development Series)

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9781584503774: Introduction to Game Development (Game Development Series)
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Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.

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About the Author:

Steve Rabin has worked in the games industry for more than a decade and is currently a senior software engineer at Nintendo of America. He has written AI for three published games and is a contributor to the Game Programming Gems series, as well as the founder and chief editor of the AI Game Programming Wisdom series. He has spoken at the Game Developers Conference and is an instructor in the Game Development Certificate Program at the University of Washington Extension.

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