This book is one-of-a-kind. Most 3D programming books on the market today concentrate on only one (or two) of the four algorithms that are presented in this book. Terrain engines have applications in games, but also in various simulations and they play a very important part in military flight simulations. Terrain engine programming is not only hot and widely applicable, it's fun!. This book is an informative adventure through the world of 3D terrain, packed full of demos, figures and information.
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Trent Polack has been programming for several years now. Trent is the OpenGL forum moderator GameDev.net. He began the series of ¿OpenGL Game Programming¿ tutorials at http://nehe.gamedev.net and also started a community Game Engine project at the same site. Trent is a contributing author for the book ¿Game Programming Tricks of the Trade¿ and the author of the book "Focus On 3D Terrain Programming" both by Premier Press.
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