Taking programmers through the complete development process for a game audio engine, this practical handbook offers detailed explanations of basic WAV sound effect playback, as well as the techniques of audio scripts and ambient sound, and demonstrates the use of MP3, Windows Media, S3M/IT/MOD, CD audio, and Ogg. Original. (Beginner)
"synopsis" may belong to another edition of this title.
Mason McCuskey is a software engineer with 8 years of commercial programming experience. He has successfully managed his own game company since 1990. In 2000, his company, Spin Studios, was one of 9 world finalists at the Game Developer's Conference 2nd Annual Independent Games Festival. He has also written dozens of articles for gamedev.net. and other Web sites. Mason is the author of "Special Effects Game Programming with DirectX" by Premier Press.
"About this title" may belong to another edition of this title.
Seller: AwesomeBooks, Wallingford, United Kingdom
Paperback. Condition: Very Good. Game Audio Programming This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . Seller Inventory # 7719-9781592000296
Quantity: 1 available
Seller: Bahamut Media, Reading, United Kingdom
Paperback. Condition: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee. Seller Inventory # 6545-9781592000296
Quantity: 1 available
Seller: BOOKWEST, Phoenix, AZ, U.S.A.
Soft cover. Condition: New. 1st Edition. SHRINK-WRAPPED: US SELLER SHIPS FAST FROM USA. Seller Inventory # 123D-NSBX451-10-PB-CD-1592000290-1P5