"Software Engineering for Game Developers" is a unique guide a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area game software development professionals, game producers and designers, testers, writers, artists, and educators.
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John Flynt, PhD, lives in Boulder, Colorado. For 20 years, he has taught part-time at the college level and has worked full-time in the software industry. Although primarily a programmer and teacher of software engineering, Flynt has developed software engineering guides for some of the largest companies in the United States. He has written science fiction, academic articles, film scripts, technical manuals, and newspaper articles. He has working experience in all of the primary software engineering roles described in Software Engineering for Game Developers.
Omar Salem lives in Denver, Colorado. Prior to becoming a teacher, he was Member of the Technical Staff at Bell Labs/Lucent Technologies/Avaya, where he worked for nearly twenty years. He was born in Ethiopia and currently lives in Denver, Colorado. His emphasis is on both development and quality assurance software engineering. He holds BS and MS degrees in Computer Science and Mathematics. To date, he has seen seventeen large-scale software systems to completion, and all products he has worked on have been successfully deployed.
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