Beginning Game Level Design - Softcover

Feil, John Harold; Scattergood, Marc

  • 3.47 out of 5 stars
    32 ratings by Goodreads
 
9781592004348: Beginning Game Level Design

Synopsis

"Beginning Game Level Design" is aimed at readers who want to learn about the creation of game environments and the control of game play, known in the game development industry as "level design". It presents an overview of the skills required to produce high quality levels and teaches readers the basic uses of several genre-specific tools along the way. It focuses on key topics, including design aesthetics, familiarization with the basic tools used in level design, what makes "good levels" and how to create them, and explains how readers can transfer these new skills into a job as a level designer. The author takes a step-by-step tutorial approach to teaching the level design techniques genre-by-genre. Offering readers a unique value, this book covers the basics of level design without focusing strongly on one single software platform or product.

"synopsis" may belong to another edition of this title.

About the Authors

John Feil is a game industry veteran whose duties have spanned from quality assurance, to technical writing, and finally to level designer and designer. He's worked on such titles as Star Wars: Jedi Starfighter and Star Wars: Battle for Naboo, as well as a host of other Star Wars titles. Currently, John is a member of the board of directors for the International Game Developer's Association (IGDA), and was recently a designer/implementer on Microsoft Game Studio's cancelled massively multiplayer game, Mythica.

Marc Scattergood has been working in the games industry since 1998. In that time he has worked in a quality assurance and operations capacity, as well as level and game design more recently. His shipped titles include Asheron¿s Call, Sudeki, and Zoo Tycoon 2. Most of that time was spent with Microsoft Game Studios. He currently is a game designer for Sigil Games Online on the upcoming MMOG, Vanguard, and was previously working on the now cancelled MMOG, Mythica as a level designer. He currently resides in Southern California.

"About this title" may belong to another edition of this title.