This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games. This book explains C programming as it relates to the game development topics in detail, but will not cover overly complex or difficult topics related to C as a programming...
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
"About this title" may belong to another edition of this title.
FREE shipping within U.S.A.
Destination, rates & speedsSeller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Used book that is in clean, average condition without any missing pages. Seller Inventory # 2948997-6
Quantity: 1 available
Seller: Library House Internet Sales, Grand Rapids, OH, U.S.A.
Softcover. Condition: Good. No Jacket. This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games. This book explains C programming as it relates to the game development topics in detail, but will not cover overly complex or difficult topics related to C as a programming language. It will focus on the standard C language and will utilize DirectX for the game library, focusing on game programming subjects rather than the logistics of DirectX. Each chapter will cover simple, small sample games to demonstrate beginning game programming techniques. The author will use Anim8or, which supports 3D Studio files and Lightwave files, to create original artwork used in the book and will include the 3D object files on the CD-ROM. Readers who are inspired to learn more about making their own 3d models can go on to "Game Art for Teens", "The Dark Side of Game Texturing", "2D Artwork and 3D Modeling for Game Artists", etc. based on their area of interest and level of artistic experience. Moderate edgewear on the boards. Please note the image in this listing is a stock photo and may not match the covers of the actual item. Book. Seller Inventory # 123581889
Quantity: 1 available
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.75. Seller Inventory # G1592005853I3N00
Quantity: 1 available
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 1.75. Seller Inventory # G1592005853I2N00
Quantity: 1 available
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.75. Seller Inventory # G1592005853I4N00
Quantity: 1 available
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.75. Seller Inventory # G1592005853I3N00
Quantity: 1 available
Seller: Book Bear, West Brookfield, MA, U.S.A.
Paperback. Condition: Fine. 337 pp. Tightly bound. Spine not compromised. Text is free of markings. No ownership markings. NOTE: CONTAINS UNOPENED CD-ROM. Seller Inventory # 025125
Quantity: 1 available