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Creating 3D Effects for Film, TV, and Games - Softcover

 
9781592005895: Creating 3D Effects for Film, TV, and Games

Synopsis

"Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understanding of visual effects as part of the overall process of creating films, commercials, video games, and a variety of other multimedia. It is filled with detailed discussion of each step of the production process and contains in-depth interviews with leading industry professionals. From selecting the studio that best suits your talents to addressing the details put in during the final steps of creating effects, this book is the comprehensive tour guide that every Effects TD should own.

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About the Author

Born and raised in Wilmington, Delaware, David Santiago, received his Bachelors in Electrical Engineering-Microwaves/Electromagnetics from the UT at Austin. He then worked at NASA's Jet Propulsion Laboratory in Pasadena and pursued his Masters in Electrical Engineering-Microwave Systems/Electrophysics at the University of Southern California. After 6.5 years David left JPL for Digital Domain where he learned computer graphics on "Dante's Peak", "Fifth Element", "Titanic" and "Armageddon". From DD David moved to VIFX, which later became Rhythm and Hues. After a few years he left R&H to become the Effects Supervisor and Head of the Effects Department of Moon Crescent Studios. There he helped design and develop the studio's pipeline. As a Senior Effects Technical Director at Asylum Visual Effects, he created effects for many feature films, music videos and commercials. He designed and implemented pipelines for such projects as Aaliyah, More than a Woman, Pearl Harbor, Black Hawk Down and Master and Commander: Far Side of the World. David has used every major software package in production as well as presented to SIGGRAPH audiences on effects techniques and methodologies, lectured several times at DHIMA, and taught several in-studio classes on shader writing, scripting, and general approaches to effects creation and problem solving. He has enjoyed helping many independent and student filmmakers complete projects.

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David Santiago
Published by Course Technology PTR, 2004
ISBN 10: 1592005896 ISBN 13: 9781592005895
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Santiago, David
Published by Course Technology PTR, 2004
ISBN 10: 1592005896 ISBN 13: 9781592005895
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Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Seller Inventory # M01592005896-V

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