"Game Programming for Teens, Second Edition" takes readers on a comprehensive journey through the art of game programming. Truly beginning at step one, readers will learn the nuances of the BASIC language. Readers begin with instructions on basic coding, such as operators and statements, as they get an introduction to the language in general. Readers then learn how to work with graphics. By the end of the book, readers will cover the skills of sounds and music and artificial intelligence. "Game Programming for Teens, Second Edition" is light on theory and heavy on practical applications. Many diagrams and sample programs are included to help readers understand each concept. This book gives teens an exciting introduction to the field of game programming and encourages them to seek out more substantial, theory-driven books.
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Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index
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