Think Tank provides a framework that approximates the conditions in many businesses that are commonly called think tanks, but with less competition. Students form teams and become think tank professionals. Problem solving and creative thinking combine as players work together to devise unique solutions to a variety of problems. The game first introduces the creative problem solving process. Then as the competition begins players work toward the best solution by using CPS, generating ideas, setting criteria, evaluating, and practicing team cooperation. The book includes everything for a successful unit, including: background information on creativity and creative problem solving, complete teaching instructions, forms for record keeping, student handouts and worksheets, and 114 engaging projects, covering a wide variety of situations.
This flexible format allows you to use the projects that are provided or use tasks from your existing curriculum. This is an activity that students will ask to play again and again, and the good part is that you can do just that. You can play it for a few days, put it way and bring it out at a later date for another round of play.
Grades 5-9
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