Think Tank: A Simulation Game to Promote Creative Thinking, Grades 5-9

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9781593631390: Think Tank: A Simulation Game to Promote Creative Thinking, Grades 5-9

Get ready for an explosion of ideas in you classroom. Prepare your students to unleash their creative potential. With this versatile simulation game, students will be working in cooperative groups to generate an abundance of unique ideas. These creative ideas are the solutions to problems that the student groups have agreed to work on. The format of the game is intensely motivating and builds interpersonal, cooperative skills while developing creative abilities.

Think Tank provides a framework that approximates the conditions in many businesses that are commonly called think tanks, but with less competition. Students form teams and become think tank professionals. Problem solving and creative thinking combine as players work together to devise unique solutions to a variety of problems. The game first introduces the creative problem solving process. Then as the competition begins players work toward the best solution by using CPS, generating ideas, setting criteria, evaluating, and practicing team cooperation. The book includes everything for a successful unit, including: background information on creativity and creative problem solving, complete teaching instructions, forms for record keeping, student handouts and worksheets, and 114 engaging projects, covering a wide variety of situations.

This flexible format allows you to use the projects that are provided or use tasks from your existing curriculum. This is an activity that students will ask to play again and again, and the good part is that you can do just that. You can play it for a few days, put it way and bring it out at a later date for another round of play.

Grades 5-9

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About the Author:

Dianne Draze holds both a BA in education with a major in mathematics and a MA in curriculum and instruction. Beginning her tenure in the field of education in 1968, she has found many ways to enrich the educational experiences of children. She taught upper elementary grades, junior high mathematics, English and history, gifted programs for grades 1 through 8, and education classes at the university level.

Ms. Draze founded Dandy Lion Publications in 1977, creating a publishing house that specialized in curriculum materials that were appropriate for able learners and gifted students, that combined motivating content with challenging activities, and that were easy for teachers to use. In the capacity of owner and editor, she wrote over 50 books and edited an additional 119 books. Her goal, whether writing or editing, was to create materials that would engage students in thinking, creating, making new discoveries, and applying what they learned to new situation. A person with a great curiosity, she has written curriculum guides on many topics and is always interested in whatever topic she is currently researching or editing.

Ms. Draze has retired from full-time involvement in Dandy Lion Publications and currently consults, writes and edits on a part-time basis.

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