A Beginner's Guide to Second Life version 1.1 - Softcover

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9781595071903: A Beginner's Guide to Second Life version 1.1

Synopsis

A Beginner's Guide to Second Life is an excellent guide, designed to make the learning process of Second Life Easy, Simple and Fun. Whether you are a NEWBIE or just a frustrated resident this book will open the Second Life world and all its possibilities.

Filled with easy to follow "Tips & Hints" in addition to the Shortcut Command Guide, and a must have Second Life Tour list by category. Learn how to design an Avatar for your new appearance. Buy land; build a house, a fortress, or even an entire city. Create new products and services and sell them to other residents for Linden Dollars, which can be converted to real US dollars. This book shows you how, with step by step exercises, examples, loads of illustrations, everything you need to get started and having fun.

Each of the 20+ plus chapters is filled with exercises, tips, hints and Second Life insights gained by the authors. Recognizing that the initial exposure to Second Life has been overwhelming to many, this guide brings everything down from the 20,000 foot level to an easily followed instructional path.

Whether you are seeking to discover Second Life as a Virtual Game or explore the many entrepreneurial opportunities, A Beginner's Guide to Second Life is written to enhance your journey.

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About the Author

A uniquely qualified entrepreneurial team; educated and experienced in their respective disciplines.

Maryann (Szostak) Wolf: Project Development
Ralph C. Wolf: Marketing, Public Relations, Business Development
Bob Gelinas: Production and Design Integration
Larry Mahar: Programming and Technology Design Specialist
Phillip Ricardo: Building, Animations, and Design
Eric Ricardo: Teen Design, Technology, and Software Support
Support Staff of Students, Educators, Developers, and Business Community

From the Inside Flap

How to Use This Book You've heard about Second Life (SL), read articles about it, and you're curious enough to want to try it. Where do you begin? Looks complicated? It's not, once you get a handle on the basics.

This book is designed to give you the SL essentials quickly and painlessly. Our goal is to take away any apprehension you might be feeling, eliminate the frustration often experienced by the brand new Second Life resident, and make you a veteran player and resident as quickly as possible so you can have fun. After all, that's what Second Life is all about.

You can read this book from cover to cover; or just graze through the tips we offer as "in-world" experts. There are 20 Chapters. Many of the Chapters have practice Exercises; there are a bunch of Tips, Hints and Shortcut Commands for quick reference, plus Information on the Second Life Tools, Tabs, Menus and Things. Spend less than an Hour on each Chapter, or Breeze through a couple of Chapters a day. Design your own approach and become a seasoned resident in a matter of a few days or a maximum of a week. It's that easy.

Make notes in the book and gift one to a friend. When you complete the book, take the Quick Flight Activity Challenge in the Appendix, and if you meet us "in-world" don't forget to say "Hi."

Oh, also browse the ArcheBooks Publishing Bookstore in Taesot (169, 47,117) where we always have something for everyone. Continually check back with us for additional Books on Second Life.

Excerpt. © Reprinted by permission. All rights reserved.

Your Inventory is Your Closet of Stuff

The Objects that you unpacked are now in Inventory folders. It's time to understand how Inventory is structured and to look at some of the objects. Just opening ("rezzing") the objects you collected free can be a learning experience. After you understand the Edit function you will have a better appreciation for the details and ingenuity that contributes to a creation. Objects can be set as "physical", and respond to gravity, wind, and weather, just like in real life. An object can be static (just sit there and look good) and other objects are dynamic (they can move, talk, and even change with use).

As you unpack and try out some of your collected inventory, you will soon notice that exploring objects can be fascinating. Some objects can move, talk, respond to you, and follow you. You can link objects, stretch them, resize them, change their textures and colors, and add scripts for dynamic effects.

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