Introduction to 3d Game Programming With Direct X 9.0c: A Shader Approach - Softcover

Luna, Frank D.

  • 4.03 out of 5 stars
    31 ratings by Goodreads
 
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Synopsis

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects.With...

About the Author

Frank D. Luna is a program-mer for Hero Interactive. He has been programming interactive 3D graphics for over eight years and has been using DirectX since its fifth iteration. He is the author of Introduction to 3D Game Programming with DirectX 9.0 from Wordware Publishing, Inc., and lives in Los Angeles.

"About this title" may belong to another edition of this title.

  • PublisherWordware
  • Publication date2006
  • ISBN 10 1598220160
  • ISBN 13 9781598220162
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages544
  • Rating
    • 4.03 out of 5 stars
      31 ratings by Goodreads