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Introduction to 3d Game Programming With Direct X 9.0c: A Shader Approach - Softcover

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special...

About the Author

Frank D. Luna is a program-mer for Hero Interactive. He has been programming interactive 3D graphics for over eight years and has been using DirectX since its fifth iteration. He is the author of Introduction to 3D Game Programming with DirectX 9.0 from Wordware Publishing, Inc., and lives in Los Angeles.

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  • PublisherWordware
  • Publication date2006
  • ISBN 10 1598220160
  • ISBN 13 9781598220162
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages544
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    • 4.03 out of 5 stars
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Luna, Frank
Published by Jones & Bartlett Learning, 2006
ISBN 10: 1598220160 ISBN 13: 9781598220162
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Paperback. Condition: Very Good. Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach (Wordware Game and Graphics Library) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 7719-9781598220162

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