This update to the best-selling Advanced 3D Game Programming with DirectX 9.0 focuses on developing cutting-edge games with DirectX 10.0 Graphics. Designed for experienced programmers, this book covers Direct3D, DirectInput, and DirectSound, as well as artificial intelligence techniques, client/server networking, multithreading, and scene management. The book includes many sample applications that target specific algorithms. Full source code is provided for all the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book.
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Peter Walsh is a professional software engineer currently working for Realtime Worlds in Dundee, Scotland, on the upcoming game A.P.B. He most recently worked as engine programmer on Crackdown for the Xbox 360. Among the other game titles he has worked on are Medal of Honor: Rising Sun, Harry Potter and the Chamber of Secrets, F1 Career Challenge, and Time of Defiance. He is the author of five books on game development, including Advanced 3D Game Programming with DirectX 9.0.
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