Game Character Design Complete: Using 3DS Max 8 And Adobe Photoshop CS2 - Softcover

Franson, David; Thomas, Eric

 
9781598632705: Game Character Design Complete: Using 3DS Max 8 And Adobe Photoshop CS2

Synopsis

Game Character Design Complete is an intermediate-level book designed to help you develop your existing digital art skills to create and export 3D character models, textures, and animations for modern game engines. It focuses primaily on 3DS Max 8 to create and animate a game character, and Photoshop CS2 to texture your character. The book's CD-ROM contains demo versions of both programs. You'll cover everything that is needed to create a video game character for most popular video game engines, including the Xbox platform.

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About the Authors

David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technology Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development. He is the author of 2D Artwork and 3D Modeling for Game Artists, The Dark Side of Game Texturing, as well as the full-page article How Video Games are Made which appeared in 45 newspapers worldwide. He is also the technical editor for over a dozen popular video game programming books and has also produced digital artwork for 3D video games, film, and television.

Eric Thomas is a longtime 3ds Max user extending all the way back to DOS days. During his years with the program, he's seen a number of changes and a dramatic shift in how the software is used. Eric has used Max to create a variety of projects from movies and games. He is currently working as the creative director for Side Pictures Inc., a firm specializing in 3d games and visualization tools.

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