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Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
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Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.
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Book Description Course Technology Ptr, 2006. Paperback. Condition: Brand New. 2nd paperback/cd-rom edition. 577 pages. 9.00x7.50x1.30 inches. In Stock. Seller Inventory # zk1598632876
Book Description Course Technology PTR, 2006. Paperback. Condition: New. 2. Seller Inventory # DADAX1598632876
Book Description Cengage Learning PTR, 2006. Condition: New. book. Seller Inventory # M1598632876
Book Description Cengage Learning PTR. PAPERBACK. Condition: New. 1598632876 New Condition. Seller Inventory # NEW7.3020697