Going to War: Creating Computer War Games

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9781598635669: Going to War: Creating Computer War Games

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

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About the Author:

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.

Review:

Introduction Chapter 1: Computer Wargames Chapter 2: Introduction to MMF Chapter 3: Game Creation Basics in MMF Chapter 4: Creating Ideas Chapter 5: Your First Hex Map Chapter 6: Movement Chapter 7: Terrain Effects Chapter 8: Weather Chapter 9: Enemy Movement Chapter 10: Attack & Defense Chapter 11: Generals and Officers Chapter 12: Digging In Chapter 13: Maps Chapter 14: Money Chapter 15: All at Sea Chapter 16: Look to the Skys Chapter 17: Reinforcement and Supply Chapter 18: Additional Concepts

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Darby, Jason
Published by Cengage Learning, Inc (2009)
ISBN 10: 1598635662 ISBN 13: 9781598635669
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Book Description Cengage Learning, Inc, 2009. Book Condition: New. Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? This book shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. Num Pages: 400 pages, ill. BIC Classification: UDX; WDHW. Category: (P) Professional & Vocational. Dimension: 231 x 188 x 29. Weight in Grams: 988. . 2009. 1st Edition. Paperback. . . . . . Bookseller Inventory # V9781598635669

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Darby, Jason
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Book Description Cengage Learning, Inc. Book Condition: New. Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? This book shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. Num Pages: 400 pages, ill. BIC Classification: UDX; WDHW. Category: (P) Professional & Vocational. Dimension: 231 x 188 x 29. Weight in Grams: 988. . 2009. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Bookseller Inventory # V9781598635669

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Book Description Course Technology Ptr, 2009. Paperback. Book Condition: Brand New. 1st edition. 400 pages. 8.75x7.00x1.25 inches. In Stock. Bookseller Inventory # zk1598635662

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Book Description Cengage Learning, Inc, 2009. UNK. Book Condition: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Bookseller Inventory # BB-9781598635669

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Book Description Cengage Learning Mrz 2009, 2009. Taschenbuch. Book Condition: Neu. Neuware - Learn how to create your very own wargames, games that simulate or represent military operations. This book shows readers everything they need to know to create wargames on the PC using the drag-and-drop game engine Multimedia Fusion 2. No previous game creation or programming experience is necessary and when they finish the book, readers will have all the tools they need to create their own wargames. Coverage includes the history of wargames, how to design a wargame, movement, terrain and weather effects, attack and defense, and more. Englisch. Bookseller Inventory # 9781598635669

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