The increasing use of games in learning has drawn the attention of numerous disciplines within the scientific community now seeking to understand the nature of its effectiveness and guidance for how to best harness its innovative technology power. Serious Game Design and Development: Technologies for Training and Learning examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science.
"synopsis" may belong to another edition of this title.
Jan Cannon-Bowers holds M.A. and Ph.D. degrees in Industrial/ Organizational Psychology from the University of South Florida, Tampa, FL. She recently left her position as the Navy's Senior Scientist for Training Systems to join the School of Film and Digital Media at the University of Central Florida, Orlando, FL as an Associate Professor. As the team leader for Advanced Training Research for the Navy, she was involved in a number of research projects directed toward improving performance in complex environments. These included investigation of training needs and design for multi-operator training systems, tactical decision-making under stress, the impact of technology on learning and performance, training for knowledge-rich environments, human-centered design, human performance modeling and development of knowledge structures underlying higher order skills. At UCF, Dr. Cannon-Bowers is continuing her work in technology-enabled learning and human performance modeling. Her goal is to leverage and transition DoD's sizable investment in modeling, simulation and training to other areas such as entertainment, workforce development and life-long learning and education. To date, she has been awarded several grants to support this work, including a recent award by the National Science Foundation under their Science of Learning Center program. Dr. Cannon-Bowers has been an active researcher, with over 100 publications in scholarly journals, books and technical reports, and numerous professional presentations. She is a Fellow of the Society of Industrial and Organizational Psychology (Division 14 of the American Psychological Association).
Clint Bowers, Ph.D., currently resides on the University of Central Florida s Psychology Faculty as well as being Co-Director of the RETRO (Research and Emerging Technology Research Organization) Lab at UCF s Institute for Simulation and Training. Clint s current research interest is in the use of technology to facilitate teamwork. This takes several forms. The first includes basic research on the nature of effective teamwork and the factors that influence it. A second research thrust involves the training of teams. Clint is especially interested in the use of training technologies and simulation in training team skills. Finally, Clint is interested in the use of technology to assist teams in their day-to-day tasks. This includes research in information visualization, groupware, and other hardware/software systems. Besides his interest in team performance, Clint is also involved in several student projects. These include the use of virtual reality to teach deaf children, the neuropsychology of spatial abilities, and the use of warnings to manage predictable non-compliance.
"About this title" may belong to another edition of this title.
US$ 20.18 shipping from United Kingdom to U.S.A.
Destination, rates & speedsSeller: Anybook.com, Lincoln, United Kingdom
Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1500grams, ISBN:9781615207398. Seller Inventory # 9355435
Quantity: 1 available
Seller: Anybook.com, Lincoln, United Kingdom
Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1450grams, ISBN:9781615207398. Seller Inventory # 5568233
Quantity: 1 available
Seller: Anybook.com, Lincoln, United Kingdom
Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1250grams, ISBN:9781615207398. Seller Inventory # 5568232
Quantity: 1 available
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New. Seller Inventory # ABLING22Oct2817100162526
Quantity: Over 20 available
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L1-9781615207398
Quantity: Over 20 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L1-9781615207398
Quantity: Over 20 available
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In. Seller Inventory # ria9781615207398_new
Quantity: Over 20 available
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between devel. Seller Inventory # 4250044
Quantity: Over 20 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The increasing use of games in learning has drawn the attention of numerous disciplines within the scientific community now seeking to understand the nature of its effectiveness and guidance for how to best harness its innovative technology power. Serious Game Design and Development: Technologies for Training and Learning examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science. Seller Inventory # 9781615207398
Quantity: 1 available