iOS 4 in Action: Examples and Solutions for iPhone & iPad - Softcover

Harrington, Jocelyn; Trebitowski, Brandon; Allen, Christopher; Appelcline, Shannon

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9781617290015: iOS 4 in Action: Examples and Solutions for iPhone & iPad

Synopsis

Summary

Written for Xcode 4, iOS 4 in Action guides you from setting up your development environment, through coding your first app, all the way to selling in the App Store. Work through sample applications including a chat client, a video game, an interactive map, background audio, and more as you explore the iOS 4 SDK.

About the Technology

Version 4 of the iOS SDK adds powerful new features like multitasking, GCD, blocks, and iAds. With the release of Xcode 4, it's easier than ever to get programming, even if you're new to Objective-C.

About the Book

iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You'll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You'll also learn how the new iOS 4 features apply to your existing iOS 3 based apps. This book will help you become a confident, well-rounded iOS 4 developer.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

What's Inside

  • Full coverage of iOS SDK 4.3
  • Mastering Xcode 4
  • Multitasking for iPhone and iPad
  • Game Center, iAd, and AirPrint
  • Local and push notification
  • Implementing in-app purchasing

Who Should Read this Book

No previous iPhone or iPad know-how needed. Familiarity with C, Cocoa , or Objective-C helps but is not required

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Table of Contents

  1. Introducing iOS 4 with iPhone and iPad
  2. Learning Objective-C
  3. Using Xcode 4
  4. Xcode and debugging
  5. Basic view controllers
  6. Monitoring events and actions
  7. Advanced view controllers
  8. Data: actions, preferences, and files
  9. Data: advanced techniques
  10. Positioning: accelerometers, location, and the compass
  11. Media: images and the camera
  12. Media: audio and recording
  13. Graphics: Quartz, Core Animation, and OpenGL
  14. The web: web views and internet protocols
  15. Peer-to-peer connections using Game Kit
  16. Using Event Kit on the iPhone and iPad
  17. Local and Push notification services
  18. The Map Kit framework
  19. In-app purchasing using Store Kit
  20. Making money with iAd
  21. Introducing multitasking
  22. Multitasking in depth

"synopsis" may belong to another edition of this title.

About the Author

Jocelyn Harrington is a mobile developer and speaker. As an Apple Certified iPhone Developer, she has already authored or co-authored 16 apps in the AppStore. Jocelyn is a full time developer for an in-app integration SDK on iPhone OS platform.

Brandon Trebitowski is a software developer and author. In August of 2008, he started iCodeBlog.com to teach aspiring developers how to write software for the iPhone. After the blog was acquired by RightSprite in December of 2008, he began working full time for them developing mobile software. He also co-authored the previous edition, iPhone and iPad in Action.

Christopher Allen hosts iphonewebdev.com, the largest iPhone web dev community, and is a founder and organizer of the iPhoneDevCamp conference. A longtime technologist, Chris was one of the authors of TLS, the next-generation SSL protocol. He also co-authored the previous edition, iPhone and iPad in Action.

Shannon Appelcline is a widely published writer and technologist, who has written everything from game programming articles to comic books. He also co-authored the previous edition, iPhone and iPad in Action.

"About this title" may belong to another edition of this title.