Summary
Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.
Foreword by Jesse Schell, author of The Art of Game Design
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!
About the Book
Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.
What's Inside
About the Reader
You need to know C# or a similar language. No game development knowledge is assumed.
About the Author
Joe Hocking is a software engineer and Unity expert specializing in interactive media development.
Table of Contents
PART 1 - First steps
PART 2 - Getting comfortable
PART 3 - Strong finish
"synopsis" may belong to another edition of this title.
Joe Hocking is a software engineer who specializes in interactive media development. He currently works for InContext Solutions and wrote the first edition while working for Synapse Games. He has also taught classes at the University of Illinois at Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
"Joe Hocking wastes none of your time and gets you coding fast."
--From the Foreword by Jesse Schell, author of The Art of Game Design
"Useful and to the point! Everything you need to know about Unity in a single resource."
--Dan Kacenjar, Cornerstone Software
"Increases the velocity with which you'll go from idea to finished game."
--Christopher Haupt, Sanlam
"I've wanted to program in Unity for a long time. The excellent examples in this book gave me the confidence to get started."
--Robin Dewson, Schroders
"About this title" may belong to another edition of this title.
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