For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter.
Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.
This title meets Common Core State Standards for literacy in language arts, history and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
"synopsis" may belong to another edition of this title.
For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. Micronations: Invent Your Own Country and Culture takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like The Hobbit and Harry Potter.
Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: ?Bubbles, bubbles and more bubbles”) whose chief export is fish, Micronations: Invent Your Own Country and Culture will engage kids' imagination and teach make-believe rulers how the real world works.
"About this title" may belong to another edition of this title.
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Paperback. Condition: new. Thompson, Chad (illustrator). Paperback. For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. "Micronations: Invent Your Own Country and Culture" takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like "The Hobbit" and "Harry Potter." Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, "Micronations: Invent Your Own Country and Culture" will engage kids' imagination and teach make-believe rulers how the real world works. Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781619302228
Quantity: 1 available
Seller: clickgoodwillbooks, Indianapolis, IN, U.S.A.
Condition: acceptable. Thompson, Chad (illustrator). Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media. Seller Inventory # CSIV.1619302225.A
Quantity: 1 available
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Thompson, Chad (illustrator). Paperback. For anyone who's ever dreamed of ruling over their own empire, here's your chance! Micronations are imaginary countries that have a lot of the same things as real ones: laws, customs, history, and their own flags, coins, and postage stamps. "Micronations: Invent Your Own Country and Culture" takes readers step-by-step to create their own unique realm, using examples from real nations, micronations, and fictional lands. What makes a country a country? What symbols and systems define a country and help it function? Learn about geography and government, technology and the environment, art and culture, and the literary device of "world-building" used in works like "The Hobbit" and "Harry Potter." Activities show readers how to create authentic-looking artifacts and documents such as maps, currency, passports, a declaration of independence, and a constitution. Kids get to invent their own language, music, games, clothing, food, and holidays to fit their micronation's tradition. Whether they create a land of time travel where every city exists in a different epoch or an underwater monarchy (motto: "Bubbles, bubbles and more bubbles") whose chief export is fish, "Micronations: Invent Your Own Country and Culture" will engage kids' imagination and teach make-believe rulers how the real world works. Takes readers through the process of creating imaginary realms with their own laws, history, culture, and currency, explaining how to create authentic-looking artifacts while inventing unique languages, food, holidays, and clothing. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9781619302228
Quantity: 1 available