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Classic Game Programming on the NES: Make your own retro video game - Softcover

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9781633438019: Classic Game Programming on the NES: Make your own retro video game

Synopsis

Build your own retro games for the Nintendo Entertainment System.

Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES.

Inside Classic Game Programming on the NES you’ll learn how to:

  • Use the 6502 Assembler language to create your own game
  • Create and display tile and sprite graphics
  • Play sound effects and music
  • Program enemy AI
  • Balance cycle times and memory usage
  • Design and develop your own action game from scratch

When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams.

Foreword by Philip and Andrew Oliver.

Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications.

About the technology

Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required.

About the book

Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own.

What's inside

  • The tools of NES game development
  • Create and display tile and sprite graphics
  • Sound effects and music
  • Program enemy AI


About the reader

No game programming experience required.

About the author

Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems.

The technical editor on this book was Dan Weiss.

Table of Contents

1 Let’s program games!
2 Getting set up
3 Starting 6502 Assembler
4 Math, loops, conditions, and bits
5 Starting somewhere
6 Starting a game
7 Move and shoot
8 Enemy movement
9 Collision detection
10 Keeping score
11 Player collisions and lives
12 More enemies
13 Animations and more
14 Sound effects
15 Music
16 Where to from here?

"synopsis" may belong to another edition of this title.

About the Author

About the Author:

Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80's. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.

From the Back Cover

From the Back Cover:

Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you'll need to use. Learn about the NES's awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that&rs based on the awesome Astrosmash game reminiscent of games from your childhood.

About the reader:

For anyone interested in building their own retro games! No programming experience required.

"About this title" may belong to another edition of this title.

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