No detailed description available for "Programming Essentials Using Java".
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McAllister William :
William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures.
Fritz S. Jane :
S. Jane Fritz taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She also co-authored several papers and gave a number of presentations at SIGCSE Conferences.
"About this title" may belong to another edition of this title.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 28544610-n
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Programming Essentials Using Java: A Game Application Approach. Book. Seller Inventory # BBS-9781683920373
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 28544610
Seller: Basi6 International, Irving, TX, U.S.A.
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Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide. Seller Inventory # ABBB-130960
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9781683920373
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor's resource disc with programming solutions, slides, quizzes, projects, and more.Features:Uses an objects-early approach to learning JavaFollows the 2013 ACM/IEEE computer science curriculum guidelinesIntegrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retentionIncludes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figuresUses working programs to illustrate concepts under discussionComplete instructor's resource package available upon adoption. Seller Inventory # LU-9781683920373
Seller: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, United Kingdom
Condition: Poor. Unused. Minor shelf wear to extremities. Light marks to edges of text block. Contents clean and unread. Seller Inventory # 006771-13a
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Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # L2-9781683920373
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 28544610-n
Quantity: Over 20 available